761. Real-time 3D character animation with Visual C+
Author: / Nik Lever
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer graphics.,Computer games--Programming,C++ (Computer program language),Visual programming (Computer science)
Classification :
QA
,
76
.
76
,.
C672
,
L49
,
2002
,
WEB


762. Real-time 3D terrain engines using C++ and and DirectX 9
Author: / Gregory Snook
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Three-dimensional display systems,Direct3D,C++ (Computer program language)
Classification :
QA76
.
76
.
C672
,
S64
2003


763. Real-time 3D terrain engines using C++ and and DirectX 9 /
Author: Gregory Snook.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Direct3D.,Direct3D.,C++ (Computer program language),Computer games-- Programming.,Three-dimensional display systems.,C++ (Computer program language),Computer games-- Programming.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
S64
2003eb


764. Real-time cinematography for games
Author: Hawkins, Brian)Brian M.(
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: ، Computer games- Programming,، Computer games- Design,، Cinematography
Classification :
QA
76
.
76
.
C672
H375
2005


765. Real-time cinematography for games
Author: / Brian Hawkins
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer games- Design,Cinematography
Classification :
QA76
.
76
.
C672
,
H375
2005


766. Real-time collision detection
Author: Ericson, Christer
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: Programming ، Computer games
Classification :
QA
76
.
76
.
C672
E75


767. Real-time collision detection
Author: / Christer Ericson
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
E75
,
2005


768. Real-time collision detection
Author: Ericson, Christer.
Library: Central Library and Documentation Center (Kerman)
Subject: ، Computer games - Programming
Classification :
QA
76
.
76
.
C672
E75
2005


769. Real-time collision detection
Author: Christer Ericson
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming

770. Real-time interactive 3D games :
Author: Allen Partridge.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Director (Computer file),Shockwave (Computer file),Computer games-- Design.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
P38
2002


771. Real-time interactive 3D games :
Author: Allen Partridge.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Director (Computer file),Shockwave (Computer file),Computer games-- Design.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
P38
2002


772. Real-world Flash game developmen
Author: / Christopher Griffith
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Flash (Computer file),Computer games--Programming,Computer animation.
Classification :
QA
,
76
.
76
,.
C672
,
G774
,
2010


773. Real-world Flash game development
Author: Christopher Griffith
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
G774
2012


774. Real-world Flash game development
Author: / Christopher Griffith
Library: Campus International Library of Kish University of Tehran (Hormozgan)
Subject: Computer games--Programming,Computer animation
Classification :
QA
76
.
76
.
C672
G7
2010


775. Real-world Flash game development :
Author: Chris Griffith
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
G774
2010


776. Real-world Flash game development : how to follow best practices and keep your sanity
Author: Griffith, Christopher
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: ، Flash )Computer file(,Programming ، Computer games,، Computer animation
Classification :
QA
76
.
76
.
C672
G774
2012


777. Releasing HTML5 games for Windows 8
Author: Jesse Freeman
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Economic aspects,Computer games-- Programming,HTML (Document markup language),Operating systems (Computers)
Classification :
QA76
.
76
.
O63
.
F744
2013


778. Retro game programmin
Author: / [electronic resource]
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
R48
,
2005eb


779. Retro game programming
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Design. ; Computer games ; Programming. ;

780. Retro game programming :
Author: Earl J. Carey.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
C37
2005eb

